Captain will also be stand still for its duration and the behavior cannot be selected twice in a row. The behavior is active for 2 seconds, during which the shotgun will be charged. Use primary from long range (Vulcan Shotgun): Captain must be within 60m from the target, have line of sight, and be aiming at it.Internally, the name of the behavior is "BackUpIfClose", which implies the intention of using the primary while fleeing, but the behavior is in fact set to chase the target. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). Since this behavior is not explicit about which primary skill is used, this is the only time Captain can be observed using Hungering Gaze Hungering Gaze (Primary) Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Use primary and chase: Captain must be within 6m from the target.This behavior is active for 0.1 seconds and Captain will sprint. Use primary (Vulcan Shotgun): Captain must be within 18m from the target, have line of sight, and be aiming at it.Heal for 18.2% (+18.2% per stack) of your maximum health. As such, he will never use his utility skill with OGM-72 'Diablo' Strike or Shadowfade Shadowfade (Utility) Fade away, becoming intangible and gaining +30% movement speed. This behavior is only selectable when Captain is equipped with the Orbital Probe. Use utility (Orbital Probe) and stop: Captain must have line of sight to the target.At the end of this, the Strafe behavior takes precedence. As such, Captain will never order a Diablo strike. However, this behavior is only selectable when Orbital Probe is the selected utility skill. Use primary (Orbital Probe) and stop: the primary is used in the context of placing the target for the orbital strike.Recharges after 5 (+5 per stack) seconds. This is explicit to Captain's secondary skill and will never Slicing Maelstrom Slicing Maelstrom (Secondary) Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Use secondary (Power Tazer) and strafe: Captain must be within 14m from the target and have line of sight.This section only applies when the character is controlled by AI. Does not activate interactables that are locked by the Teleporter Event (but it will still reduce their cost to $0), or interactables that cost any currency other than gold, such as Lunar Coins.įor an explanation of how these behaviors are implemented read about Enemy AI.Upon hacking: Chests will be opened, Drones will be immediately bought, Shrines of Chance will attempt to buy an item and cost $0 for all remaining attempts, Altars of Gold will be automatically activated, and Shrines of the Woods will have the first level bought, and subsequent levels will cost $0.This includes the nearest segment of a Multishop Terminal or Equipment Triple Shop. Purchasables are hacked starting with the closest.(As Captain, repair and recruit a TC-280 Prototype.) Unlocked via the Captain: Worth Every Penny Challenge.Hack all nearby purchasables to a cost of $0 over time.
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